Car AI for Godot
Devlog
- June 04, 2021 by sergeygrigorev#godot, #raycast, #raycasting, #car physic, #vehicle physic, #gamedevContinued development of raycast car ;-) Implemented: - Lateral forces - Longitudinal forces - Suspension springs - Stiffness - Damper - Very simple sound system for engine (planned changed) - Cameras... Continue reading
- May 28, 2021 by sergeygrigorev#raycast, #ray casting, #godot, #racing, #race, #car, #vehicle, #vehiclebody, #car for godotIn developing alternative to the VehicleBody (in Godot game engine), based by method of "ray casting" for movement, frictions and suspension... Continue reading
- May 24, 2021 by sergeygrigorev#drift, #godot, #car, #vehicle, #ai, #vehicle ai, #car ai, #police aiI`am making the drift technique — coming soon! ;-)... Continue reading
- May 16, 2021 by sergeygrigorevFix bugs... Continue reading