Car AI for Godot
A downloadable asset pack
Vehicle AI for the Godot game engine
This is a simple example of “autonomous vehicles” for the game engine Godot in which a player is chased by police cars.
What have been done:
- Chasing a player
- Two types of chasing control (hard | soft)
- Debug geometry as direction lines from a player to police
What's planned to add (depending on sales):
- Causing damage to a player by ram
- Causing damage to a player by homing missiles
- Installing spike strips to incapacitate a player
- Patrolling according to pre-laid routes
- Maximum radius of a player visibility with blind spots
Keymap:
W - Forward
S - Backward
A - Left
D - Right
B - Back camera
V - Show lines to police
Esc - Reload scene
Status | Released |
Category | Assets |
Rating | Rated 5.0 out of 5 stars (3 total ratings) |
Author | sergeygrigorev |
Made with | Godot |
Tags | addon, ai, autonomous-vehicle, car-ai, exemple, Godot, vehicle-ai, Vehicles |
Code license | MIT License |
Asset license | Creative Commons Attribution v4.0 International |
Purchase
In order to download this asset pack you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:
Development log
- Raycast Car (continued development)Jun 04, 2021
- Raycast Car (in developing)May 28, 2021
- Drift techniqueMay 24, 2021
- Fix bugs (version 2)May 16, 2021
Comments
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when ur gonna make a free version dude i cant even pay it due my region.... like wtf
you should just make your own car then
nvm i made the most advanced AI and it took weeks...
i started making the ai 10 days after my comment here it was super crappy
now however its advanced soo much
it has path follow based driver follow other AI based driver it also has point of interest based AI that just drives randomly and avoids other incoming collisions
the ai does communicate with other AIs in some situations like tendem drift or race follow or regular driving
on each one has different behavious for example in tendem if the target vehicle is too close the other ai tells the target to be careful and cancel brake check method (which is its a minimal logic to correct drifting) if that happens there is 2 ways the target will respond, either it will send signal no you slow down im slower than you or alright please becareful which is makes the AI's steering more consistant than the target's steering which is makes the vehicle slow down and not get to close
surprisingly with all this stuff behind the scenes the performance is interestingly fast and there is no lag spike even when dynamic graphics enabled in base game
thanks for replying tho i forgot to check this page
Is this project abandoned? I cannot see the video and cannot buy either
The project is not abandoned, coming soon a new version that will include car physics and AA (Autonomous agent) of the pursuit player, AA of the path following.
My youtube:
https://www.youtube.com/@gsadev
That's amazing! congrats on the project. I'm interested on some stuff, I saw your email address in your other car project I think, will try to contact you to ask some stuff when I have some spare time!
I tired to buy, but it said "The merchant isn’t able to accept PayPal payments at this time. Please try again later or return to the merchant and choose another way to pay."
why its not freeee :CRIES:
well done!