A downloadable asset pack

Vehicle AI for the Godot game engine

This is a simple example of “autonomous vehicles” for the game engine Godot in which a player is chased by police cars.

Vehicle AI for the Godot game engine

What have been done:
- Chasing a player
- Two types of chasing control (hard | soft)
- Debug geometry as direction lines from a player to police

What's planned to add (depending on sales):
- Causing damage to a player by ram
- Causing damage to a player by homing missiles
- Installing spike strips to incapacitate a player
- Patrolling according to pre-laid routes
- Maximum radius of a player visibility with blind spots

Keymap:
W - Forward
S - Backward
A - Left
D - Right
B - Back camera
V - Show lines to police
Esc - Reload scene

StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
Authorsergeygrigorev
Made withGodot
Tagsaddon, ai, autonomous-vehicle, car-ai, exemple, Godot, vehicle-ai, Vehicles
Code licenseMIT License
Asset licenseCreative Commons Attribution v4.0 International

Purchase

In order to download this asset pack you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

ai_vehicle_v2.zip 4.2 MB

Development log

Comments

Log in with itch.io to leave a comment.

when ur gonna make a free version dude i cant even pay it due my region.... like wtf

you should just make your own car then

nvm i made the most advanced AI and it took weeks...

i started making the ai 10 days after my comment here it was super crappy

now however its advanced soo much

it has path follow based driver follow other AI based driver it also has point of interest based AI that just drives randomly and avoids other incoming collisions

the ai does communicate with other AIs in some situations like tendem drift or race follow or regular driving

on each one has different behavious for example in tendem if the target vehicle is too close the other ai tells the target to be careful and cancel brake check method (which is its a minimal logic to correct drifting) if that happens there is 2 ways the target will respond, either it will send signal no you slow down im slower than you or alright please becareful which is makes the AI's steering more consistant than the target's steering which is makes the vehicle slow down and not get to close


surprisingly with all this stuff behind the scenes the performance is interestingly fast and there is no lag spike even when dynamic graphics enabled in base game


thanks for replying tho i forgot to check this page

Is this project abandoned? I cannot see the video and cannot buy either

(+1)

The project is not abandoned, coming soon a new version that will include car physics and AA (Autonomous agent) of the pursuit player, AA of the path following.

My youtube:

https://www.youtube.com/@gsadev

That's amazing! congrats on the project. I'm interested on some stuff, I saw your email address in your other car project I think, will try to contact you to ask some stuff when I have some spare time! 

I tired to buy, but it said "The merchant isn’t able to accept PayPal payments at this time. Please try again later or return to the merchant and choose another way to pay."

why its not freeee :CRIES:

well done!